For this, my final blogpost under the auspices of EDUC 504, I would like to discuss not a session at MACUL, per se, but a unique opportunity I had to play around with one of the weirdest, most under-appreciated Google products of the last couple of years, Google Cardboard. Announced during Google I/O 2014, Google Cardboard is a low-cost DIY virtual reality headset, which uses your existing smartphone as the display, effectively updating the old-fashioned stereoscope for the 21st Century. Cool, but not something I was really willing to invest 30 or so dollars in to assemble and test out.
During a lull in between sessions, I had the good fortune to wander down to the Maker space, fully expecting to breeze through, take a gander and move on, not having an enormous interest in the more robotics-focused side of the technology sphere (until we as a society can make my own personal C-3PO a reality, I'm not interested. Get on it science!) Amongst the various robotics booths, and 3-D printing examples, I happened to notice that several demo "units" (let's be honest, we're talking about a piece of cardboard here) of Google Cardboard were available to be played with. Figuring now was my chance, I slotted my phone in and gave it a whirl. My thoughts? This thing is awesome (and not just because it turns watching YouTube videos into a swirling Minority-Report-style sphere). This has very real classroom applications, especially of the Social Studies. All the way back in the summer, I can remember sketching out my "ideal" technology classroom, and plopping an Oculus Rift off in one corner of the drawing, reasoning that the ability to take virtual, three-dimensional tours of historical sites could prove invaluable in the classroom. When I initially wrote up that description, I knew that such a device was really more of a pipe-dream than anything else, based on the price of such devices, and the specialized apps and software requirements. In short, even if you managed to get one, the apps and services available for it were not going to be targeting education, unless by education, you meant Call of Duty. Cardboard makes my pipe dream a reality.
In fact, Google is already suggesting this kind of use-case, through their demo software, which includes a short, 3-D tour of the Palais de Versailles, complete with audio-guide, that can easily be piped through a set of headphones. Imagine, as a social studies teacher being able to download other people's photosphere pictures1 of the Coliseum (believe me, there are plenty of those,) or even to take one yourself, and guide your students through a tour of some of the world's most remote sites without ever having to leave the classroom. In the interests of proving merit in a variety of contexts,I would be remiss in failing to mention the benefits inherent in fields such as science or world languages, where three dimensional explorations of the human vascular system, or guided foreign language tours of important monuments and countries become a reality. The possibilities are truly endless.
The sessions I attended were useful in their own ways as well, but for me, this conference provided me with an invaluable opportunity to test out a piece of equipment which I had written ff as something of a bizarre side-show, and which I now feel has real pedagogical benefit in my classroom.
1. Photospheres are essentially self-made Google Streetview photos; the functionality is available on any Android phone running Android OS version 4.4 and above, or any iOS device running iOS 7.0 or higher.↩